SirMarth01

Age/Gender: n/a, Male
Location: Pennsylvania, USA
Job: Gaming, Reviewing

Yup, yet another profile to read on Newgrounds. I don't really have much to say about my self, and I'm pretty sure you won't read this, so it really doesn't matter.

Contact Info

Newgrounds Stats

Sign-Up Date:
12/28/06

Level: 6
Aura: Neutral

Rank: Civilian
Blams: 24
Saves: 51
Rank #: 69,615

Whistle Status: Normal

Exp. Points: 290 / 400
Exp. Rank #: 123,837
Voting Pow.: 4.55 votes

All Flash Reviews

4 Reviews | 1 w/ Response

Score: 9
Unreal Flash 2007

"Great Game, Minor Problems"

submission: Unreal Flash 2007
date: October 14, 2007

I'm liking the game. I've enjoyed the first, to an extent, but this...it makes the first one look like garbage. Heck, this has better graphics than the original, but plays faster!
However, there are a few problems. The game won't save if you use cheats. Is this purposely, or accidental?
Also, the ally AI is okay, but annoys me at points. The ally will suddenly rush to your team's flag when you get the opponents, and does nothing to protect you. The enemy, however, is much better.
The weapons are unbalanced, being that the "lower" weapons do better than the "higher" weapons. However, the saw does live up, to an extent, by giving out 1-hit kills if you launch it and get a headshot.
Suggestion: Make it muiltiplayer. I really can't think of much else.
However, with just these minor problems, you still have to give it a high score. Great game, and can't wait for the next one.

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Score: 5
Machine Gun Mayhem

"So-So..."

submission: Machine Gun Mayhem
date: July 18, 2007

It's okay, and makes for a good game to fill up some minor time. However, it's basic, and eventually loses it's fun. The targetting isn't all that great: sometimes you have to aim below the enemy to hit them. The enemies and background wasn't all that great: it was bland, and made the game a little less enjoyable. The gun was rather good: this I liked. However, it had little to no replay value...Still, however, it was enjoyable, for a little bit. Next time, put more time into it, and make it better. Diffrent enemies, diffrent guns, even health, diffrent backgrounds, and you've got a better game.

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Score: 10
Pawn: The Series Ep. 1

"So not enough room to say it all..."

date: June 11, 2007

Taking back the summary, I like this. But try to balance the violence with humor, and it would be a bit better.

Good job, keep it going!
SirMarth01

P.S. Look for me on Pawn!

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Score: 8
Imminent

"Wow..."

submission: Imminent
date: December 28, 2006

Great game, but a few things here and there could be fixed.

Graphics:I had to give it a ten, considering some of the graphics I've seen...

Style:Loved it. Not a thing needed to change.

Sound:No sound for the weapons, so I had to deduct a point. I can understand no explosions,however.

Violence: Violent? Of course it's gonna be violent, you got a whole army after you!

Interactivity: You've got to be kidding me. This is a no-brainer.

Humor: I laugh every time I see the dragon, due to the fact it reminds me of the person who thought it was a bat!

Overall: Balances out to about 8.

Improvements:
-More difficult enemies
-An actual boss!
-Enemy tactics(Such as putting one of those blockers, then some snipers.)
-A save button!

Ideas for Imminent 2:
-Make the ability to buy upgradeable automated towers that support you against the fight for your life!
-A storyline!
-Buildings to make your own troops to fight off the enemy.

Once again, a great game. Keep it up!

Author's Response:

Thanks for the pointers.

Those points about friendly troops and towers I'll have to seriously think about. I don't want to muck about too much with the game mechanic that has proven quite popular.

Thanks for the pointers!

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